Warvolve

Era strategy

Two armies fight for one front line across nine eras. Train troops, earn gold and experience, and choose the moment to advance: from tribal warriors to the orbital age.

Coming soon to Google Play and the App Store

Battle through nine eras

0Gold
Tribal Age
100%
Enemy
Tribal Age
100%

Battle through nine eras

Train units, earn XP from every kill and advance your era before the enemy does. Destroy the enemy base to win.

Simplified browser demo: three units per era and faster eras. The game has deeper rules and its own balance. Keys: 1–3 train, E advance, P pause.

The full game

Gold, experience and the moment to advance

Spend gold on more troops or stronger defences? Upgrade the units you have or save experience to advance? After the battle, invest your medals in permanent research.

Campaign map with about ten completed stages and stars earned across several eras.

Campaign across the eras

36 stages, four in every era, with changing rules, stage modifiers and 108 stars to collect.

Choice of three Endless Siege cards during a boss wave, over the ongoing battle.

Endless Siege

Survive wave after wave, face a boss every ten waves and choose cards that strengthen your army.

Battle with the blue army's commander and support aura, full HUD with the commander button and a red enemy.

Commander and turrets

Summon a leader whose aura strengthens nearby troops, and upgrade your turrets through three defensive tiers.

Victory screen with stars, separate medals for the battle and for achievements, and the next goal.

13 research paths

Every battle pays out medals, even a lost one. Turn them into permanent upgrades for your army.

9Eras36Units9Turret types36Campaign stages108Stars13Research paths

Also in the game

Daily Challenge
The same seed, eras and modifiers for every player each day, plus a Weekly Siege with its own goals.
Staff Orders
18 orders with their own goals and restrictions, each worth up to three stars.
Custom Skirmish
Set the era range, the opponent's strength and personality, and the battle modifiers.
Plays offline
Campaign, skirmishes, Endless Siege and challenges work without a constant connection, and an interrupted battle can be resumed.
Accessibility
Colour-blind-friendly palettes, high contrast, larger text, ×½ battle speed, fewer flashes and less screen shake.

No ads. No in-app purchases. 10 languages.

Nine eras

From clubs to orbital lances

Every era brings four units, its own turret, a special barrage and a new battlefield. Advance first and your new units face the enemy's older ones.

  1. 1. Tribal Age

    Units
    Clubman, Slinger, Brute, Tusker
    Turret
    Rock Thrower
    Barrage
    Rockslide
  2. 2. Bronze Age

    Units
    Spearman, Javelineer, Chariot, War Beast
    Turret
    Ballista
    Barrage
    Spear Hail
  3. 3. Iron Age

    Units
    Shield Guard, Fort Archer, Mail Rider, Field Scorpion
    Turret
    Wall Ballista
    Barrage
    Javelin Volley
  4. 4. Feudal Age

    Units
    Footman, Crossbowman, Knight, Trebuchet
    Turret
    Arrow Turret
    Barrage
    Arrow Rain
  5. 5. Gunpowder Age

    Units
    Pikeman, Musketeer, Dragoon, Cannon
    Turret
    Cannon Battery
    Barrage
    Broadside
  6. 6. Steam Age

    Units
    Rifleman, Sharpshooter, Steam Walker, Land Ironclad
    Turret
    Gatling
    Barrage
    Artillery Storm
  7. 7. Steel Age

    Units
    Infantry, Machine Gunner, Halftrack, Heavy Tank
    Turret
    Flak Gun
    Barrage
    Air Raid
  8. 8. Silicon Age

    Units
    Marine, Rocketeer, APC, Battle Mech
    Turret
    Missile Pod
    Barrage
    Missile Strike
  9. 9. Orbital Era

    Units
    Plasma Trooper, Railgunner, Hover Tank, Titan
    Turret
    Laser Cannon
    Barrage
    Orbital Lance

Selected eras also offer variants: when you advance, you choose a distinct specialisation for your army.

How a battle is won

  1. Train your troops

    Spend gold on melee fighters, ranged units, heavies and elites. They march along the lane and fight on their own.

  2. Earn gold and experience

    Defeated enemies pay out gold and XP. Gold also flows in over time, and pushing the front line forward raises your income.

  3. Advance the era

    Spend XP to move into the next era: stronger units, a sturdier base and new turrets. Or keep upgrading the army you have.

  4. Bring down the base

    Destroy the enemy base before yours falls. Turrets, barrages and the Rally help you hold the line.

Counters decide battles

  • 1Melee fighters beat ranged units
  • 2Ranged units beat heavies
  • 3Heavies beat melee fighters

Before the first battle

When can I play Warvolve?

Warvolve is coming soon to Google Play (Android 8.0 or later) and the App Store (iPhone with iOS 17 or later). Until then, try the browser demo at the top of this page.

Does it cost anything? Are there ads?

Warvolve will be free to download, with no ads, no in-app purchases and no multiplayer.

Do I need an internet connection?

No. Campaign, skirmishes, Endless Siege, challenges and saving your progress work offline. When a connection is available, the game uses it for leaderboards, achievements, cloud saves and crash reports.

Is the browser demo the real game?

No, it is a simplified demo: three units per era, no turrets, research or barrages, and much faster eras so that you can see all nine in a few minutes. The game's battles have deeper rules and their own balance.

Which languages are supported?

The game and this website are available in 10 languages: Polish, English, German, Spanish, French, Italian, Portuguese, Ukrainian, Dutch and Turkish.

What data does the game collect?

Progress is saved on your device. Crash reports help us fix bugs, and game statistics are sent only if you agree. Details are in the privacy policy.